Normal Monster (2024)

Source: Yugioh Wikia

Normal Monsters, colored yellow, are primarily used to protect your Life Points from Direct Damage, and to offer high ATK for use against your opponent, in exchange for having no effect, the area the effect is placed is replaced with a description of the monster. They usually possess basic stats; ATK, DEF, Level, Attribute, Type, and more often than not, one value is sacrificed to benefit another. High ATK and low DEF Normal Monsters are often associated with Beatdown Decks, while low ATK high DEF Normal Monsters are frequently associated with Stall Decks. Normal Monsters are popularly called Vanilla Monsters, both as a reference to how they are "plain" with no effects, as well as to the creamy yellow color of their cards.

Though they do not have inherent effects, there are often Spell, Trap or Effect Monster effects associated with specific Normal Monsters. For example, "Dark Magic Attack" can only be used with "Dark Magician", Huge Revolution can only be activated with 3 specific normal monsters on the field, and "X-Head Cannon" and "Dark Blade" are the only legal targets for two specific Union Monsters. Normal Monsters have received some very powerful support cards for general use, such as "Birthright", "Silent Doom", "Ancient Rules", "Symbols of Duty", "Justi-Break" and "Dark Factory of Mass Production". In general, Normal Monsters have many more legal options for being Summoned back to the field from the Graveyard than Effect Monsters ("Call of the Haunted", "Premature Burial" and "Monster Reborn" being the most popular, with "Soul Resurrection" and "Birthright" being two specific options). Gemini Monsters take advantage of the more varied options for Summoning Normal Monsters back to the field.

Example[]

http://i803.photobucket.com/albums/yy320/kilimow/Template%20Cards/1000th%20Legion/EN003-1.png

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Gameplay and terminology
Card layout

AttributeProperty • Indicator (Level (Negative) / Rank / Link Rating / Affinity / Bass / Limit / Mana Count / Mana Energy / Nebula / Power Rating / Product / Quality / Stage / Star Cluster / Wavelength) • Card NumberTypeAbilityPendulum ScaleLink ArrowEsper TypeEvolute CurrencyCard textMaterialEffect (MonsterPendulum) • Flavor textATK / DEF (Original)

ErrataSimplified Effect TextProblem-Solving Card Text

Rarities

CommonRareSuper RareUltra RareSecret RareUltimate RareHolographic Rare / Ghost RareParallel RareGold Rareother rarities...

Card types
Monster
Attributes

DARKDIVINEEARTHFIRELIGHTWATERWIND
TIMEVIRUS

Types

AquaBeastBeast-WarriorCreator GodCyberseCyborgRDDinosaurDivine-BeastDoomknightRDDragonFairyFiendFishHigh DragonRDInsectMachineMagical KnightRDPlantPsychicPyroReptileRockSea SerpentSpellcasterThunderWarriorWinged BeastWyrmZombie
AlchemicalCivilianDataFoodGhostOmega ArmsPixie

Monster
types

NormalEffectNon-EffectRitualFusionSynchro (DarkAccelDelta AccelLimit Over Accel) • XyzPendulumLinkMaximumRDTokenSpellTrap
AlloyBroadcastBurstChain-forceChainlinkChaosCodeCompositionConstellationConstructCosmicCrossCrossoverDark BindDeltaDreamerEmblemEnchantEnhanceEsperEvoluteEvolutionExtractExtremeGalaxyHybridHYPERFORCEImaginaryLegendLegionMaestroManaMarshalMasterMegaMirageMixmatchNeon PositiveNovaOverdrive Monster(Hawkatana) • ParallelPersonaPlasmaPositivePressureQuasarReactor MonsterResolveReverseRoyalSpectrumSpiritualTerrainTimewarpTransmuteTriadUnificationUnityUpgradeVoodooWild CardXynchro

Monster
subtypes

Tuner
AugmentBaseCatalystChainlingDriverTransaxle
Special Summon

Abilities

FlipToonSpiritUnionGemini
ArmorBreakdownLegionOverlimitOverloadPower GeneratorSoulTimeshifted

Spell

NormalContinuousFieldEquipQuick-PlayRitual
BlastCometshowerConjointLink (Link Equip) • Splice

Trap

NormalContinuousCounter
CometshowerFieldConjointRitualSplice

Skill

NormalContinuousField

Other

EquipRitualSpeed Spell (NormalQuick-PlayRitual)
Non-gameCharacterChecklistFAQStrategyTip

Related

ArchetypeSeriesCard evolutionsSupportAnti-support

Game
mechanics
General

MatchDuelDRAWSurrenderLPCounterDamage (BattlePiercingEffect) • Card limits ((Deck (MinimumMaximum) • HandThree-card rule) • Spell SpeedPosition (Face-downFace-up) • Battle position (Attack PositionDefense Position) • Mana PositionPublic knowledge

Areas

Deck (MainExtraSide) • FieldIn PlayHandGraveyardLimboAttached

Zones

ColumnDeckExtra DeckMonsterMain MonsterExtra MonsterSpell & TrapFieldPendulum
CrossEvent HorizonMovingRune Zone

Turns

CountPlayerPhase

DrawNormal drawStandbyMain 1Battle (Start StepBattle StepDamage StepDamage calculationEnd Step) • Main 2End

Actions

OwnerPossessControlLookRevealPick up a cardExcavateAdd a cardDraw a cardShuffleCutRandom
SummonSetFlipChange battle positionSendDiscardTributeDestroy (By battle) • BanishAttachDetachTransferEquipUnequipLeave the fieldLinkedCo-linkedExtra LinkPoints toAttackDirectTargetReplayBattleActivatePayDeclareTargetRespondChainLinkResolveUnaffectedNegate

Card effects
Types

Condition (ArchetypeArchetype-exclusionLevelNameRankSummoningCommonNormalSpecialFusionRitualVictory) • Cost (Maintenance cost) • MonsterContinuouslikeIgnitionLikeQuickLikeTriggerLikeFlipUnclassifiedControl only oneField-UniqueMatch winnerSummon monsterUnconfirmed

MandatoryOptionalLingeringOnce per turn

Speeds
Summoning
Types

NormalTributeSet (NormalTribute) • FlipSpecialBy own conditionFusionRitualSynchroXyzPendulumLink
Contact FusionTransformationDouble TuningDark SynchroAccel SynchroLimit OverXyz Evolution

Mechanics

Summoning RulesDouble TributerMaterial • (FusionFusion SubstituteSynchroSynchro SubstituteXyzLink) • AlloyAlloy SubstituteBroadcastBroadcast SubstituteBurstBurst SubstituteChain-forceChain-force SubstituteChainlinkChainlink SubstituteChaosChaos SubstituteCodeCode SubstituteCompositionComposition SubstituteConstellationConstellation SubstituteConstructConstruct SubstituteCosmicCosmic SubstituteCrossCross SubstituteCrossoverCrossover SubstituteDark BindDark Bind SubstituteDeltaDelta SubstituteDreamerDreamer SubstituteDriverDriver SubstituteEmblemEmblem SubstituteEnchantEnchant SubstituteEnhanceEnhance SubstituteEsperEsper SubstituteEvoluteEvolute SubstituteEvolutionEvolution SubstituteExtractExtract SubstituteExtremeExtreme SubstituteGalaxyGalaxy SubstituteHYPERFORCEHYPERFORCE SubstituteHybridHybrid SubstituteImaginaryImaginary SubstituteLegendLegend SubstituteLegionLegion SubstituteMaestroMaestro SubstituteManaMana SubstituteMarshalMarshal SubstituteMasterMaster SubstituteMegaMega SubstituteMirageMirage SubstituteMixmatchMixmatch SubstituteNeon PositiveNeon Positive SubstituteNovaNova SubstituteOverdrive MaterialOverdrive Substitute Monster SubstituteParallelParallel SubstitutePersonaPersona SubstitutePlasmaPlasma SubstitutePositivePositive SubstitutePressurePressure SubstituteQuasarQuasar SubstituteReactor MaterialReactor Substitute Monster SubstituteResolveResolve SubstituteReverseReverse SubstituteRoyalRoyal SubstituteSpectrumSpectrum SubstituteSpiritualSpiritual SubstituteTerrainTerrain SubstituteTimewarpTimewarp SubstituteTransmuteTransmute SubstituteTriadTriad SubstituteUnificationUnification SubstituteUnityUnity SubstituteUpgradeUpgrade SubstituteVoodooVoodoo SubstituteWild CardWild Card SubstituteXynchroXynchro SubstituteNormal Summon MonsterSpecial Summon-onlyNomiIgnoring the Summoning conditions

Other

Activation & Targeting EligibilityActivation requirementDifference between Costs and EffectsChains, Activation, and ResolutionEngine (Draw) • Advantage • CardFieldHandOne Turn Kill (FirstZero) • Lockdown • Loop (Controlled loopInfinite loop)

Does not exist in the OCG or TCG

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